Members of the Courtroom 600 project team recently participated in the 2020 ED Games Expo in Washington, D.C., allowing students, educators, and others to dive into an immersive encounter with the Major War Criminals Trial (1945-46) at Nuremberg, Germany. The annual expo, hosted by the Department of Education, is described by the ED as a “public showcase and celebration of educational learning games as well as innovative forms of learning technologies for children and students in education and special education.”
Collaborators Clarissa Ceglio, Stephen Slota, and Ken Thompson presented an early-stage prototype of the virtual reality experience to crowds of all ages; attendees were able to wear the headset and engage with the project first-hand, while also discussing both the research and the process of creating the experience. Courtroom 600, which integrates collections materials from UConn Library’s Archives & Special Collections (ASC) into the learning quest, is supported by a National Endowment for the Humanities‘ Digital Projects for the Public grant. You can read more about the Courtroom 600 project and its other team members, here, and explore the ASC’s fully-digitized collection of materials from the U.S. Prosecution’s Executive Trial Counsel Thomas J. Dodd, here.
A young ED Games Expo attendee explores an early Courtroom 600 proof-of-concept. ED Games Expo is a showcase of government-supported
educational learning games and technologies.
Greenhouse Studios | Scholarly Communications Design at UConn is a shared venture of the School of Fine Arts, UConn Library, and the College of Liberal Arts and Sciences at the University of Connecticut. Backed by long-term university investments of staff and space, Greenhouse Studios aims to institute on its university’s campus, and share with others involved in academic publishing, a workflow and work culture suited to the creation of multimodal scholarly communications. This paper summarizes the research, undertaken with support from the Andrew W. Mellon Foundation, that informed the development of a design-based, inquiry-driven, collaboration-first model of scholarly production that places continuous, close, equitable scholarly communications labour at the heart of its mission. The model draws together divided workflows and flattens counterproductive hierarchies that, as vestiges of print-only traditions, impede fuller realization of the possibilities offered by the diverse range of digital and hybrid forms that increasingly define the publishing landscape.
Ceglio, Clarissa J., Tom Scheinfeldt, and Sara Sikes. “Redesigning Scholarly Communications Workflows and Work Habits for the Digital Age: The Greenhouse Studios Proposal.” Journal of Scholarly Publishing 50, no. 2 (January 2019): 96–114. https://doi.org/10.3138/jsp.50.2.02.
Wes Hamrick is a Greenhouse Studios Mellon Fellow who will be managing the Cohort B projects that started this year. A dedicated team member, Wes recently answered some questions related to his role at Greenhouse Studios.
d’Archive is a weekly show curated by the Archives & Special Collections at the UConn Library to broadcast sound recordings from within collections around themes and interviews conducted amongst archivists, researchers, librarians and music aficionados. This project was established to promote unexpected collections in everyday spaces throughout the campus and surrounding community.”
– Graham Stinnett via iTunes
When people ask me about what we do at Greenhouse Studios, it is challenging to distill all of its ambitions into a easily digestible tidbit. Ultimately, we are attempting to change the way scholarship is produced. As a result, many of Greenhouse Studios’ features are responsive to the limitations of mainstream academic practice. In this post, I thought I would share an in-depth explanation of the Understand phase, the first phase stage of collaboration in the Greenhouse Studios design process. I will describe our current process with a degree of generality, as we are constantly evaluating its efficacy and suggesting possible tweaks. I’ll explain how this first phase sets the stage for our teams to generate innovative forms of scholarship.
Enter Greenhouse Studios and you'll almost always spot Design Technologist Tom Lee diligently at work in the corner project room. Step up to its glass wall and inside you'll see architectural blueprints, virtual reality (VR) equipment, and Tom, who's often wearing a pair of VR goggles and staring into space. He's not just day dreaming, he is actually working on Greenhouse Studios’ first and furthest-developed collaboration: The Charles V Coronation. This project involves experts from the History, Music, Research Services, and Digital Media & Design departments. Their goal is to recreate the coronation Mass of Charles V, which took place in 1530, as realistically as possible, including the original architectural space, artifacts, and music of the event.
Greenhouse Studios members are actively involved in the larger issues facing scholarly communications outside of our research. On the brisk morning of October 26th, I gathered with several other presenters mostly representing UConn at the Hartford Public Library to showcase projects that benefit from—or contribute to making available—openly and freely accessible data. This event, Open Data in Action, was held as part of International Open Access Week. Open data, as defined by the Scholarly Publishing and Academic Resources Coalition, refers to data that is...
Greenhouse Studios, in partnership with the University of Connecticut School of Fine Arts, is pleased to announce two funded M.F.A. studentships in either Digital Media & Design or Studio Art. The studentships will provide full tuition, health benefits, and a half-time graduate research assistantship with Greenhouse Studios | Scholarly Communications Design at UConn. Greenhouse Studios Graduate Assistants provide artistic, design, creative expression, and technical implementation assistance to Greenhouse Studios projects. Working in a dynamic, team environment alongside faculty, library, editor, and student colleagues, graduate assistants contribute to the production of collaborative multimedia research objects. Other responsibilities include supporting day-to-day operations of the Greenhouse Studios, its directors, and its collaborative workspace. This is an exciting opportunity for an aspiring artist or scholar to work in close collaboration with experts from a range of fields and to experiment with new modes of expression and communication.
Greetings and welcome to the Greenhouse Studios blog! We are currently settling into the newly renovated 1st floor of UConn’s Homer D. Babbidge Library, and we are thrilled to be in our new space. The glass walls echo the setting of an actual greenhouse, and the brightly lit room inspires our ideation, creativity, and collaborative processes. Many thanks to the University and our Library colleagues for this purpose-built research space and the ongoing support of our work.
Setting up the space has been a continuous team effort. After iterating furniture layouts, relocating from our startup space on the 3rd floor, and configuring our project rooms, the Greenhouse Studios is nearly complete. Graduate Research Assistant River Soma, an MFA candidate at the School of Fine Arts (SFA), is leading the effort to make the space a source of visual inspiration. She is currently painting a floor-to-ceiling mural across a section of glass wall to showcase the design process model we’re applying to the production of scholarly research and communications. We’re documenting River’s process and look forward to unveiling the final result!