Jin Liu is a Greenhouse Studios SFA Graduate Research Assistant.
My name is Jin Liu and I’m a first year DMD graduate student from China. I’m pursuing a Master of Fine Arts in Digital Media & Design with a concentration in Game Design. Before attending UConn, I went to Beijing Film Academy in China and graduated with a Bachelor of Fine Arts in Digital Media Art. There, I was a vice minister of the Rights and Interests Department in the Student Union. I was responsible for planning a number of university-level activities, and participated in the design of the university’s online lost-and-found system. I’m looking forward to joining the fencing club and Rainbow Center.
As an international student in the United States, I look forward to the collision of cultures and new adventures. It is my hope that I can explore different ways of thinking and various ways to solve problems. I’m looking forward to working with people from other majors to create wonderful works. It is my goal to help generate creative ideas and offer practical help for Greenhouse Studios projects, as well as collaborate with my colleagues, learning from each other’s strengths.
While I like to participate in various activities, I also enjoy time alone. I am still young, so I have plenty of time to try new and interesting things, while exploring the wonderful connection between people.
To see some of my work, visit my website or visit my youtube channel.
Members of the Courtroom 600 project team recently participated in the 2020 ED Games Expo in Washington, D.C., allowing students, educators, and others to dive into an immersive encounter with the Major War Criminals Trial (1945-46) at Nuremberg, Germany. The annual expo, hosted by the Department of Education, is described by the ED as a “public showcase and celebration of educational learning games as well as innovative forms of learning technologies for children and students in education and special education.”
Collaborators Clarissa Ceglio, Stephen Slota, and Ken Thompson presented an early-stage prototype of the virtual reality experience to crowds of all ages; attendees were able to wear the headset and engage with the project first-hand, while also discussing both the research and the process of creating the experience. Courtroom 600, which integrates collections materials from UConn Library’s Archives & Special Collections (ASC) into the learning quest, is supported by a National Endowment for the Humanities‘ Digital Projects for the Public grant. You can read more about the Courtroom 600 project and its other team members, here, and explore the ASC’s fully-digitized collection of materials from the U.S. Prosecution’s Executive Trial Counsel Thomas J. Dodd, here.
Images by Kassandra Thompson
The Greenhouse Studios Team would like to congratulate and extend a sincere thank-you to this year’s group of graduates for all of their efforts and accomplishments during their time as Greenhouse Studios collaborators!
Sylvia Mosiany has been working with us for the last two years while pursuing an MFA in Digital Media & Design, studying digital humanities. In that time, she has contributed to the Greenhouse Studios team in many valuable ways! In addition to her presence on a few of our project teams, Sylvia has also undertaken responsibilities in research on digital publishing as well as helping us to organize many important documents and events.
River Soma, who has also been with us for the past two years, earned an MFA in Studio Art with a concentration in sculpture. Among River’s valuable contributions to our team is the wonderful design process model mural she painted on one of our walls in 2018. She also lent her talents in ceramics to creating several custom vessels for the plants which inhabit our studio space, most of which she also thoughtfully curated (read all about it here)! River was also a member of several project teams, including Convivio, Husky ReView, Léamh, and Tube. Additionally, River managed the curation of our gallery wall, having programmed a number of interesting and fun exhibitions of student & staff artwork, including our most recent show featuring the children of Greenhouse Studios collaborators!
Both Sylvia and River exhibited their thesis work in a very successful and exciting exhibition at the William Benton Museum of Art this Spring, and gave thought-provoking public artist talks as well!
Undergraduate Research Assistant Sophia Valentin joined us in Fall 2018, and has been managing the social media accounts of both Greenhouse Studios and Tube. She has dreamed up so many awesome social media posts and campaigns, and has greatly improved our online engagement! She has applied her many talents into the creation of custom, engaging visual content for all of our channels, and has helped to shape the voice and brand of Greenhouse Studios. Sophia graduates with a BA in Digital Media & Design with a concentration in motion design and animation.
Finally, Ting Zhou will also be moving on after two years at Greenhouse Studios to pursue teaching undergraduate design courses for both UConn’s Digital Media & Design department, and the department of Art & Art History at Eastern Connecticut State University! Ting has made very meaningful contributions to the branding of Greenhouse Studios and its projects, and also has a track record of bringing in delicious homemade snacks!! We have also very much enjoyed visits from Ting’s two young children, one of which even exhibited artwork in our first ever Children of Greenhouse Studios art show this Spring!
We will sorely miss all of our new Greenhouse Studios alumni, but we are very much looking forward to seeing all that you accomplish! Congratulations, and thank you all so much for being a part of our team!
On Tuesday, October 24th, 28 participants consisting of faculty, librarians, and Greenhouse Studios collaborators engaged in a Design Thinking Workshop at Greenhouse Studios. Led by Tom Scheinfeldt, Clarissa Ceglio, and Sara Sikes, the workshop explored the “understand” phase of the Greenhouse Studios design process model. Continue reading