Wes Hamrick is a Greenhouse Studios Mellon Fellow who will be managing the Cohort B projects that started this year. A dedicated team member, Wes recently answered some questions related to his role at Greenhouse Studios.
At Greenhouse Studios, we are working out the process of creating new forms of scholarship. One important aspect of what differentiates scholarship from projects is sustainability. As I like to say, there is no scholarship without persistence. The infrastructure of persistence is well understood in traditional academic publishing, but is less understood in the world digital humanities.
The Greenhouse Studios model works through five distinct phases, Understand, Identify, Build, Review, Release, and is based on the idea of flattening traditional academic hierarchies: we do not build things for faculty, we gather together a group of people around a common intellectual question, and go from there.
Archivists have traditionally insisted that it improves the preservation potential of any digital record for the archivist—or at least preservation thinking—to be a part of the creation of that record from the beginning. At Greenhouse Studios we are testing what that actually means in terms of new forms of scholarship. What is the beginning? When is it appropriate to consider preservation? Continue reading
The Greenhouse Studios Team would like to congratulate and extend a sincere thank-you to this year’s group of graduates for all of their efforts and accomplishments during their time as Greenhouse Studios collaborators!
Graham Stinnett, Archivist at the UConn Archives & Special Collections and a Content Specialist on our HCPL3 project team, has recently completed Season 1 of his new podcast, d’Archive. Stinnett has produced 15 episodes over the course of this past academic year, each of which provides a window into the fascinating world of the UConn Archives & Special Collections. The entire first season is now available for streaming on iTunes, WHUS.org, and the UConn Archives website.
d’Archive is a weekly show curated by the Archives & Special Collections at the UConn Library to broadcast sound recordings from within collections around themes and interviews conducted amongst archivists, researchers, librarians and music aficionados. This project was established to promote unexpected collections in everyday spaces throughout the campus and surrounding community.”
– Graham Stinnett via iTunes
When people ask me about what we do at Greenhouse Studios, it is challenging to distill all of its ambitions into a easily digestible tidbit. Ultimately, we are attempting to change the way scholarship is produced. As a result, many of Greenhouse Studios’ features are responsive to the limitations of mainstream academic practice. In this post, I thought I would share an in-depth explanation of the Understand phase, the first phase stage of collaboration in the Greenhouse Studios design process. I will describe our current process with a degree of generality, as we are constantly evaluating its efficacy and suggesting possible tweaks. I’ll explain how this first phase sets the stage for our teams to generate innovative forms of scholarship.
Greenhouse Studios opened the doors of its new workspace on level 1 of the Homer Babbidge Library in August of 2017. As a new open-plan multi-functional office space, it had room for finishing touches and decorative elements. My immediate response to the name “Greenhouse” envisioned lush plantlife along its glass walls. Joining Greenhouse Studios team in fall of 2017, it soon became my task to add these decorative and green elements to the space in a way that added both beauty and functionality.
Congratulations to the Greenhouse Studios Working Group, which was recognized today as a finalist for the 2018 Team Award at a ceremony for the UConn Spirit Awards! The team was one of three finalists, along with the University Events and Conference Services Department and the Team Award recipient, the UConn Hartford Campus staff & administration.
The ceremony was a wonderfully-organized event which acknowledged several inspiring individuals and groups, and even featured Jonathan the Husky as a guest! It was an honor for the Working Group to be recognized as a Team Award finalist, and congratulations to all of the award finalists and winners!
Here is a quick description of the UConn Spirit Awards, from the program's website: “The University of Connecticut established the UConn Spirit Awards to honor staff and faculty at our Storrs and regional campuses for stellar contributions and dedication to civility in the workplace. The goals of the UConn Spirit Awards are to:
- Build community within the University and University departments;
- Provide an opportunity for employees to be recognized for their contributions to the University, which are not specifically academic but related to teamwork and civility; and
- Create an event that acknowledges the efforts of all employees, especially staff members.”
Brooke Foti Gemmell, Design Technologist
Greenhouse Studios Staff
When you walk into the Greenhouse Studios space, you are greeted by a giant hand-painted mural of our design process model. As your eyes follow the flexible path and big colorful circles which represent the phases of our process, you are transported to a world of inquiry, collaboration, innovation, and creativity. River Soma, one of our graduate assistants and a UConn Studio Art MFA candidate with a concentration in sculpture, is the mastermind of the work of art. River has been working with Greenhouse Studios since the beginning of the Fall 2017 semester and has been a fantastic addition to the studio- her curiosity and artistry has proven to be valuable assets. She is the curator of the current art exhibition in our space, which previews the works of the third-year MFA Studio Art students. The works of art really light up the space, just like River’s positive charisma! Read the following interview questions below to learn more about River Soma and the design process model mural she painted.
Enter Greenhouse Studios and you'll almost always spot Design Technologist Tom Lee diligently at work in the corner project room. Step up to its glass wall and inside you'll see architectural blueprints, virtual reality (VR) equipment, and Tom, who's often wearing a pair of VR goggles and staring into space. He's not just day dreaming, he is actually working on Greenhouse Studios’ first and furthest-developed collaboration: The Charles V Coronation. This project involves experts from the History, Music, Research Services, and Digital Media & Design departments. Their goal is to recreate the coronation Mass of Charles V, which took place in 1530, as realistically as possible, including the original architectural space, artifacts, and music of the event.
On the evening of November 9th, I gathered in the Ballard Institute of Puppetry theater to watch four short films produced by students with old-fashioned 16-mm cameras. The films were made in a workshop conducted by Cuban artist Juan Carlos Alom, a filmmaker and photographer whose work has been exhibited throughout the world, and Aimara Fernádez. Alom is a team member of our Fino and Global Cuban Cultures collaboration, which is in the build phase of project development. The event was sponsored by the University of Connecticut: School of Fine Arts; Robert H. Gray Memorial Lecture; Greenhouse Studios; Literatures, Cultures & Languages; El Instituto: Plank Lecture Series; Humanities Institute; Global Affairs; Dodd Center; Human Rights Institute; Connecting with the Arts; and Center for the Study of Popular Music.